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81. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Cearain wrote: I'm trying to in between trying move all my crap out of the war zone . With 2 pvp characters that I purposely spread fit ships and modules out throughout the zone it is not so easy. I don't have a carrier alt. Both sides wi...
- by Axl Borlara - at 2012.05.25 16:25:00
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82. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Cearain wrote: And I am not done yet. I still have allot more stuff to move around and *allot* more logistics to do to get ships into the new base. This sort of shuffling work makes me dread signing on the game. Being a casual player I know I ...
- by Axl Borlara - at 2012.05.25 16:18:00
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83. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Lyn Farel wrote: But with that in mind, now, imagine a militia losing terribly to the point they lost most of their systems. What would push newcomers to go to the side of the losing faction ? I mean, except for the few people looking for cha...
- by Axl Borlara - at 2012.05.10 10:59:00
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84. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
CCP Explorer wrote: the Content Authoring Server (BTW, it's called Adam). I'm guessing there's also a Code Authoring Server called Eve?
- by Axl Borlara - at 2012.05.08 15:13:00
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85. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Nekopyat wrote: Well, that is kinda what CCP is going for. They like the blackmail mechanic and usually just say that you should hire a merc corp (because apparently casual indy players are rolling in ISK... *looks sadly at wallet*) or 'go out...
- by Axl Borlara - at 2012.03.29 17:29:00
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86. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: If non-consensual pvp is what everyone wants, removal of the war dec system would mean that the bullies using war decs to kill industry ships would have to move to low-sec or null-sec, which would mean they would be on an eve...
- by Axl Borlara - at 2012.03.29 17:20:00
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87. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Harimata wrote: My #1 complaint about low-sec is that it is impossible to use small ships due to station guns/gate guns and a full-fledged war dec will also affect high-sec activities. Why not make it really cheap to have low-sec war decs? Thi...
- by Axl Borlara - at 2012.03.29 17:05:00
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88. Sticky:Fanfest 2012 Breaking News: Factional Warfare - in Events and Gatherings Archive [original thread]
All the ideas mentioned in the original post sound great, especially denying docking access in enemy space. It all depends on the details of how it's implemented though.
- by Axl Borlara - at 2012.03.23 15:21:00
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89. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
CCP Gnauton wrote: Assault Launchers (now called Rapid Light Missile Launchers) 67 instances of Trauma missiles and blueprints have been renamed to Scourge missiles and blueprints. Those two changes, along with the implant changes, are gre...
- by Axl Borlara - at 2012.03.07 17:09:00
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90. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Implant names Great! Someone listened and had the common sense to keep the interesting part of the names AND make the overall name functional. Meta 1-4 Oh dear. I'll repeat what others have said. Meta Level 1: Upgraded - fine. It's upgraded ...
- by Axl Borlara - at 2012.02.29 17:18:00
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91. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Daren Solaris wrote: One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator". How would a spaceship arena (ignoring whether it's a good idea in itself) be a feature of walking around as an a...
- by Axl Borlara - at 2012.02.24 17:54:00
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92. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Kile Kitmoore wrote: 3. Create different interiors with different sizes and configurations like a CQ with no ramp but a window to my ship. Rent obviously changes based on the size of the room. Heck, you could even go so far as to require these...
- by Axl Borlara - at 2012.02.24 17:38:00
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93. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Vincent Athena wrote: Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc. ...
- by Axl Borlara - at 2012.02.23 17:37:00
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94. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
The whole concept of walking in stations is definitely 'cool'. The problem is what to do with it and keeping it fun at the same time, and I don't have any answers right now. For example, having to spend time walking down corridors to the 'market...
- by Axl Borlara - at 2012.02.23 17:32:00
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95. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
CCP t0rfifrans wrote: If you feel strongly that EVE should have establishments, tell us! Yes! Or at least, there should be some way of interacting with other avatars asap. The problem with captains quarters is that you are by yourself. ...
- by Axl Borlara - at 2012.02.23 17:21:00
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96. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
Alara IonStorm wrote: Basically give liberal boosts to the bottom of the pyramid and fight lol fits by giving players an early understanding of Basic Ship fitting. Just saw this post on page 2. In my opinion, handing out more free stuff to...
- by Axl Borlara - at 2012.02.17 18:05:00
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97. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
The hardest problem is balancing the game design with business sense. Eve is hard. There's a lot to learn and it takes a lot of time and patience. And that's good. However, by definition, that fact will limit your potential customer base. No o...
- by Axl Borlara - at 2012.02.17 17:57:00
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98. Sticky:Feedback thread for the new EVE Online website and the new community website - in EVE Information Portal [original thread]
CCP Byzantine wrote: Regarding the "All" tab, "All" is referring to the races this ship belongs to. The only ship that all races have in common is the Capsule. At first glance, I assumed "all" would list all ships. Your explanation does ma...
- by Axl Borlara - at 2012.02.07 15:57:00
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99. Sticky:New dev blog: EVE Online: Seven Million Missiles an Hour - in EVE Information Portal [original thread]
CCP Diagoras wrote: 86 titans destroyed in 2011, 269 supercarriers. CCP Diagoras wrote: 2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans. So... 370 titans built, 86 destro...
- by Axl Borlara - at 2012.02.03 14:43:00
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100. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
samivael wrote: The default blue 'i' icon for opened windows isn't very informative. An example is the scanner, could the icon not show the scanner icon like on the hud rather than the 'i'? The scanner can't be used in station. And when you...
- by Axl Borlara - at 2012.01.25 14:20:00
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